HolovisionTM:
Three-Dimensional Display
Without Special Eyewear
HolovisionTM
is patented technology that can create high-resolution, large-scale, moving
three-dimensional images that can be viewed with full parallax by people
in different locations without special eyewear. Further, HolovisionTM
does not have a very restrictive viewing zone, does not produce only transparent
images, does not require coherent light, and does not require liquid movement
to adjust lens shape. In this section, we first provide a conceptual
overview of HolovisionTM
and then discuss the details of alternative means for operationalizing
HolovisionTM .
Figure 1, below, provides
a conceptual overview of how a screen using HolovisionTM
technology can replicate the light beam content and angles that two viewers
would see from real-world objects. The left side of Figure
1 shows a top-down cross-sectional perspective of the two viewers, represented
by two pairs of eyes, who are observing two three-dimensional spheres.
Approximate representations of the views seen by each of the four eyes
are shown as dotted-line images above each eye. The combination of
the two different perspectives for different eyes, from slightly-different
angles, is called binocular disparity. Binocular disparity is an
important cue for three-dimensional perception.
Figure 1: View of Actual
Objects
and View of Virtual Objects
with HolovisionTM
The right side of Figure
1 shows a top-down cross-sectional perspective of the two viewers seeing
the light rays emitted from a HolovisionTM
display screen that is comprised of an array of moving display elements.
For diagrammatic purposes, there are only around 25 display elements shown
in this figure, but ultimately there will be one display element for each
pixel in the image. There can be hundreds or thousands of display
elements in an actual large-scale display screen. HolovisionTM
enables different content to be seen from the same display element from
different angles. The content and the angels of the light rays exiting
each display element are coordinated so that each eye sees the appropriate
content from the appropriate angel to create an illusion of three-dimensional
objects. In this case, the system creates an illusion of the three-dimensional
spheres with binocular disparity (different images for each eye) and motion
parallax (perspective changes with user movement). On the right
side of Figure 1, the spheres are virtual three-dimensional images perceived
by the viewers, not actual spheres.
Figure 2 shows a conceptual
overview, from a frontal perspective, of how HolovisionTM
can work for a three-dimensional display screen for a computer monitor
or television screen. In Figure 2, one display element (pixel) is
highlighted with different light rays shown as exiting the display element
at different angles. As the display element moves, light rays from
this element trace out a cone (or frustum) of light rays, with different
content and perspective in each ray, extending outwards from the screen.
This display element is only one of hundreds or thousands of display elements
comprising an array of moving display elements in the screen. The
result is hundreds or thousands of intersecting cones (or frustums) of
light extending outwardly from the screen. Different people in different
locations see different three-dimensional images, without the need for
special eyewear, and the perspectives that a person sees shift if they
move their head.
Figure 2: Cone of Light
Rays from a
Moving Display Element
in HolovisionTM
HolovisionTM
offers a number of potential advantages over currently-available methods
of three-dimensional imaging. Although HolovisionTM
does not address all of the limitations of current three-dimensional display
methods, it does address a sufficient number of them to be a significant
improvement for displaying images that appear to be three-dimensional with
binocular disparity and motion parallax. We now discuss these advantages
relative to currently-available methods.
As an advantage over 3D display
methods that require glasses or other headgear, HolovisionTM
does not require any glasses or other headgear. Also, HolovisionTM
does not require head tracking. Further, HolovisionTM
can provide three-dimensional images with binocular disparity and motion
parallax for multiple viewers in different viewing locations. HolovisionTM
avoids pseudoscopic images (such as depth reversal, double images, and
black bands) by integrating light-emitting members with rotating light
guides. HolovisionTM
allows viewers to see proper three-dimensional images from a very wide
viewing area. As an advantage over most volumetric and holographic
displays, HolovisionTM
can create images with full opacity and full occlusion of foreground objects
over background objects. HolovisionTM
does not create "ghost-like" transparent images. As a further advantage
over volumetric displays, HolovisionTM
is less bulky and offers greater potential for touch-based interaction
than volumetric displays.
As an advantage over displays
with unidirectional linear (eg. vertical or horizontal) parallax barriers
or lenticular arrays, HolovisionTM
can offer a full range of motion parallax in any direction. As an
advantage over displays with stationary multi-angle sub-pixel display elements,
the changing exit angles created by HolovisionTM
are virtually continuous and limitless (not limited by the number of discrete
individual sub-pixels that one can fit into a pixel-size space).
This allows much greater image resolution and range of motion parallax
than is possible with stationary multi-angle sub-pixel display elements.
As an advantage over devices
with "fly's eye" lens or pin-hole arrays, HolovisionTM
can capture and display information from the entire surface on an object,
not just for certain points. As an advantage over current methods
of holographic imaging using rewritable media, the frame rate of HolovisionTM
is not limited by the refresh rate of photosensitive material.
As an advantage over rotating volumetric displays, HolovisionTM
avoids size and speed constraints due to inertial stress on larger spinning
objects. As an advantage over three-dimensional displays with image-wide
rotating (or other non-linearly-moving) optical components, HolovisionTM
allows individual angular control at the level of individual pixels for
more precise creation of three-dimensional images. As an advantage
over devices with variable focal-length microlenses and micromirror arrays,
creating different exit angles by rotational movement allows much more
rapid and continuous angle-changing ability than creating different exit
angles by inertia-fighting direction-reversing movement. Also, HolovisionTM
does not require coherent light.
There are a number of patented
and patent-pending ways by which HolovisionTM
may be operationalized. Some ways provide only horizontal or vertical
motion parallax. Other ways provide full motion parallax. All
of them involve a matrix of moving display elements to guide light at the
level of individual display elements (such as pixels). The complexity
of moving display elements at the level of individual pixels pushes the
boundaries of current manufacturing technology. However, with continued
progress in miniaturization such as MEMS (Micro Electrical Mechanical Systems)
and microscale optics, multiple methods of operationalizing HolovisionTM
are
likely within the next five years. Three of the patented and patent-pending
ways to operationalize HolovisionTM
are: (1) using an array of spinning light-guiding microlenses (at the level
of individual pixels) that spin around axes that are perpendicular to the
screen surface; (2) using an array of rotating light-guiding columns (each
column corresponding to a row or column of pixels) that rotate around axes
that are parallel to the screen surface; and (3) using an array of spinning
concentric hemispherical light guides that spin around axes that are perpendicular
to the screen surface.
Figure 3 shows an array of
spinning light-guiding microlenses (at the level of individual pixels)
that spin around axes that are perpendicular to the screen surface.
In this figure, the spinning microlenses have a circular cross-section
and the lattice structure that holds them together is a honey-comb design.
The left side of Figure 3 shows this array from a frontal perspective looking
directly at the angled spinning ends of the microlenses (perpendicular
to the plane of the surface of the screen). The right side of Figure
3 shows this array from an oblique side perspective.
Figure 3: Array of Spinning
Light-Guiding Microlenses
at the Pixel-Specific
Level
As each microlens rotates,
it guides the ray of light from the associated pixel in a different direction,
creating a cone of light over time that extends outward from the screen.
The interior of the cone of light can be filled by shifting the angle of
the end of the microlens over time or by having different microlenses with
different fixed angles and shifting the matrix array, one pixel at a time,
over time. With a solid cone of light rays at different angles with
different content, for each pixel, one can create moving three-dimensional
images with full motion parallax for multiple viewers without special glasses.
The microlenses may be spun by micromechanical means such as microgears
or microbelts. Alternatively, the microlenses may be spun by interaction
with an electromagnetic field. In a variation on the latter, changes
in the electromagnetic field may cause the microlenses to tilt as well
as spin. Tilting motion can be another way to fill the interior of
the light cone.
Figure 4 shows another way
to operationalize HolovisionTM.
This way involves using an array of rotating light-guiding columns (each
column corresponding to a row or column of pixels) that rotate around axes
that are parallel to the screen surface. Specifically, this approach
comprises: a plurality of longitudinal light-guiding members that rotate
around their longitudinal axes; and a plurality of light-emitting members
inside, or attached to, each longitudinal light-guiding member. Light
rays from the light-emitting members are guided through light-transmitting
portions in the longitudinal light-guiding member so that the directions
of these light rays change as the longitudinal light-guiding member rotates.
Further, changes in the content of light rays from the light-emitting members
are coordinated with changes in the directions of these light rays so that
different viewers in different positions all see appropriate three-dimensional
images.
Figure 4: Rotating Light-Guiding
Columns
with Internal Light Sources
(three sequential images)
Figure 4 shows three sequential
images of these rotating light-guiding columns. The top image in
Figure 4 shows a cross-sectional view of five rotating columns. There is
a pixel-specific light element (such as an LED) at the rotational center
of each column. A full display screen would have hundreds or
even thousands of such columns, one for each row or column of pixels.
The middle image in Figure 4 shown this same view of the five columns,
but in a time sequence in which the columns have rotated, changing the
angle of the rays of light that are viewed from the columns. The
bottom image in Figure 4 shows the same five columns again, with the rotation
having continued further. When the columns rotate with sufficient
speed, persistence of vision by the human eye will cause a continuous image
to be seen without flickering. The ability to show different content
from different angles from the same pixel enables binocular disparity and
motion parallax. With a single set of columns, as shown here, only
horizontal or vertical motion parallax is possible. Full motion parallax
in all directions is not possible. However, as elaborated in a pending
HolovisionTM patent,
full motion parallax may be achieved by adding a second layer of rotating
light-guiding columns with axial orientations that are perpendicular to
those of the first layer.
Figure 5 shows a variation
of the rotating light-guiding columns that were introduced in Figure 4.
In this variation, the light sources (such as LEDs) are external to the
rotating light-guiding columns. Specifically, the approach shown
in Figure 5 comprises a plurality of longitudinal display components. Each
longitudinal display component includes: a plurality of light-emitting
members; a light-reflecting structure reflecting light from the light-emitting
members; and a rotating longitudinal light-guiding member. The light-guiding
member rotates around its longitudinal axis. The light-guiding member
contains one or more light-transmitting portions that guide light from
light-emitting members through the longitudinal light-guiding member to
exit the member in a certain direction. This direction changes as
the light-guiding member rotates. Further, changes in the image content
of light rays from the light-emitting members are coordinated with changes
in the directions of these light rays so that different viewers in different
positions all see appropriate three-dimensional images.
Figure 5: Rotating Light-Guiding
Columns
with External Light Sources
(three sequential images)
Figure 6 shows another way
to operationalize HolovisionTM by
using an array of spinning concentric hemispherical light guides that spin
around axes that are perpendicular to the screen surface. This approach
includes an array of display elements, wherein at least one of these display
elements includes: one or more light-emitting members; and two or more
rotating concentric light guides whose rotation guides the directions of
the light rays from the light-emitting members. The upper portion
of Figure 6 shows the hemispherical components of a display element, individually
and then combined together in a concentric manner. The lower portion
of Figure 6 shows how these components, spinning in a concentric manner,
can create a cone (or frustum) of light extending outward from the display
element on a display screen. Ultimately, there is one display element
for each pixel in the image and the HolovisionTM
screen in an array of spinning concentric hemispherical light guides.
Figure 6: Three-Dimensional
Display Element
with Spinning Concentric
Hemispherical Light Guides
The upper left image in Figure
6 is a first concave hemisphere. This first hemisphere is opaque
except for a spiral opening that spans from the base of the hemisphere
to its peak as it spirals around the perimeter of the hemisphere. This
light guide has a shape that is concave, thereby defining an interior space.
A light-emitting member may be located within that interior space.
In this example, light from such a light-emitting member inside the light
guide would be blocked by the opaque surface except for the spiral opening
through which rays of light exit. In another example, light rays
may be guided by lenses that refract light in a desired direction or by
mirrors that reflect light in a desired direction.
When a light-emitting member
is located within the interior space of this first hemisphere, then rotation
of this hemisphere changes the latitudinal angle of the light rays exiting
at a particular longitude. Latitude in this context may be defined
as the angle of a light ray exiting the hemisphere relative to the plane
of the base circumference of the hemisphere. In an example that includes
an array of display elements that each contains a hemisphere, then latitude
may be defined as the angle of a light ray relative to the plane of the
array of display elements. Longitude in this context may be defined
as the rotational angle, or polar coordinate, of a light ray exiting the
hemisphere relative to the rotational axis of the hemisphere.
The upper middle image in
Figure 6 is a second concave hemisphere. This second hemisphere is
opaque except for a curved opening that spans in a direct arc along the
surface of the guide from the base of the hemisphere to its peak.
This hemisphere has a shape that is concave, thereby defining an interior
space. A light-emitting member may be located within that interior
space. In this example, light rays from such a member would be guided
by a surface that selectively blocks and allows the passage of light.
In other examples, light rays may be guided by a hemisphere with lenses
that refract light or with mirrors that reflect light.
When a light-emitting member
is located within the interior space of this second hemisphere, then rotation
of this hemisphere changes the longitudinal angle of the light rays exiting
the hemisphere, at a particular latitude. Longitude in this context
may be defined as the rotational angle, or polar coordinate, of a light
ray exiting the hemisphere relative to the rotational axis of the hemisphere.
Latitude in this context may be defined as the angle of a light ray exiting
the hemisphere relative to the plane of the base circumference of the hemisphere.
In an example with an array of display elements that each contains a hemisphere,
then latitude may be defined as the angle of a light ray relative to the
plane of the array of display elements.
The upper right image in
Figure 6 shows how the first and second hemispheres can be configured together
in a concentric manner as part of a display element. The first hemisphere,
on
the outside, is shown in wireframe (semi-transparent) manner to show how
the two fit together and interact. The second hemisphere, on the
inside, is shown in a opaque manner. This display element may serve
as a pixel-level light source in an array of display elements for creating
three-dimensional images. In this example, the first hemisphere with
a spiral opening is place around the second hemisphere with a direct arc
opening.
The bottom image in Figure
6 shows the effects of the two hemispheres having been combined into a
display element and spinning over time. The light guiding functions
of the two hemispheres are combined. The first hemisphere guides
exiting light rays in a latitudinal manner. The second hemisphere
guides exiting light rays in a longitudinal manner. When these two
hemispheres are combined in a concentric configuration, then light rays
only exit at the latitudinal and longitudinal intersection of the openings
of the two guides.
By rotating the two hemispheres
at different rates of speed, or in different rotational directions, one
can direct exiting light rays to any desired latitudinal and longitudinal
angle, or to any desired sequence of angles, in the space surrounding the
concentric guides. By differentially rotating the two hemispheres,
such as in a defined ratio of rotational speeds like those between the
minute and seconds hand of a clock, rotation of the two hemispheres can
change the angles of light rays exiting the display element so that these
light rays, over time, form a cone (or frustum) of light that expands outwardly
from the display element towards viewers. The bottom image in Figure
6 shows an example of a cone (or frustum) of light rays expanding outwardly
from a display element that is comprised of two concentric hemispheres,
rotating at different rates, with a light-emitting member inside them.
In this example, light rays
from a pixel are guided through openings in the two spinning concentric
hemispheres. In alternative embodiments of HolovisionTM,
light rays may be guided through lenses in two spinning concentric hemispheres.
In this example, there is one light source in each display element.
In alternative embodiments of HolovisionTM,
there may be multiple light sources whose light rays are guided by multiple
openings or lenses in spinning concentric hemispheres in each display element.
Using rotating hemispheres
to change the direction of light rays exiting a display element has advantages
over currently-available methods of three dimensional display that use
stationary multi-angle sub-pixel display elements. With a display
element based on stationary multi-angle sub-pixel display elements, there
are limits to how many discrete light sources one can fit into a space
the size of a pixel. Also, there are barriers between the discrete
sub-pixel light sources. These constraints in current methods tend
to cause a relatively low-resolution expanding cone (or frustum) of light,
with choppy movement, and graininess due to the barriers between the sub-pixel
light sources. In contrast, using rotating concentric hemispheres, as in
this embodiment of HolovisionTM,
allows smooth and continuous movement of the light rays as they fill in
the cone (or frustum) of light over time. Accordingly, HolovisionTM
can offer higher-resolution, less-grainy, three-dimensional images than
those offered by current methods based on stationary multi-angle sub-pixel
display elements.
HolovisionTM
may be applied to virtually any field in which three-dimensional moving
display would be useful. Potential applications include: 3D television
and movies; 3D computer monitors; 3D computer gaming and virtual reality
simulation; navigation and air traffic control; medical imaging and
computer-assisted surgery; 3D teleconferencing; new product design and
development; 3D data analysis and manipulation; and telerobotics.
For more info:
Overview
of Current Methods of 3D Display
HolovisionTM
Technology for 3D Display Without Special Eyewear
Holovisions
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